5e Dmg Climb On Creature

Climbing, Swimming, and Crawling While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. At the GM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. Magic Items A-Z. Magic items are presented in alphabetical order. A magic item’s description gives the item’s name, its category, its rarity, and its magical properties. Adamantine Armor. Armor (medium or heavy, but not hide), uncommon. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. A creature Restrained by the webs can use its Actions to make a Strength check against your spell save DC. If it succeeds, it is no longer Restrained. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire. Jun 03, 2015 In 5E very few monsters have an initiative modifier beyond Dex. My suggestion is divide HD by 3 (round down) and provide as the init mod/Dex mod. If the creature has a noteworthy Dex, use the mod you settle on instead. Damage: I have worked out three methods, but personally default to the preferred version.

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Iustitia[edit]

Design Note: It is recommended that you use the 'climb onto a bigger creature' optional rule (DMG p. 271) with this creature.

Video

Gargantuan celestial (auditio), lawful good

Armor Class 24 (natural armor)
Hit Points 370 (20d20 + 160)
Speed 0 ft., burrow 60 ft., fly 120 ft. (hover)

STRDEXCONINTWISCHA
25 (+7)18 (+4)27 (+8)26 (+8)29 (+9)24 (+7)

Saving ThrowsStr +15, Wis +17, Cha +15
SkillsInsight +17, Intimidation +15, Nature +16, Perception +17, Persuasion +15
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunitiescharmed, exhaustion, frightened, poisoned, prone
Sensestremorsense 120 ft., truesight 120 ft., passive Perception 27
Languages all, telepathy 120 ft.
Challenge 26 (90,000 XP)

Angelic Weapons. The auditio's weapon attacks are magical. When the auditio hits with any weapon, the weapon deals an extra 7d8 radiant damage (included in the attack).

Divine Awareness. Iustitia knows if it hears a lie.

Innate Spellcasting. Iustitia's spellcasting ability is Charisma (spell save DC 23). Temperantia can innately cast the following spells, requiring only verbal components:

At will: detect evil and good, grasping vine
3/day each: awaken, dispel evil and good, resurrection
1/day each: commune

Legendary Resistance (3/Day). If Iustitia fails a saving throw, he can choose to succeed instead.

Magic Resistance. The auditio has advantage on saving throws against spells and other magical effects.

Multifaced. Iustitia has advantage on Wisdom (Perception) checks and on saving throws against being blinded, deafened, stunned, and knocked unconscious.

Tongue. Iustitia has three cherub-faced tongues that are initially in the same space as Iustitia. It has one active tongue, which it can move using a legendary action. The tongue can be attacked: if the active tongue takes 25 bludgeoning damage in a single turn, Iustitia cannot move it or move further than 90 feet from its tip. While in this state, Iustitia has disadvantage on ability checks made to contest a creature climbing onto it by moving along the path of the tongue.
The active tongue can move again at the end of Iustitia's next turn.
If Iustitia takes 25 slashing damage from a creature in the same space as it, its active tongue is severed.

ACTIONS

Multiattack. Iustitia uses rock drop then attacks twice with its vine lash.

Grasping Vines. Iustitia casts grasping vine three times. It can maintain concentration on three instances of this spell. It can place a grasping vine in a space within 5 feet of the tip of its tongue.

Rock Drop. One of Iustitia's tentacles drops a Huge rock (or other heavy object) on a point it can see within 30 feet of the tip of its tongue. All creatures within 10 feet of that point must make a DC 21 Dexterity saving throw. On a failed save, the target takes 44 (8d10) bludgeoning damage and is knocked prone.

Rose of Sharon (Recharge 5—6). 50k dmg eso build pve. One of Iustitia's tentacles showers poison in a 10-foot-radius, 40 foot-tall cylinder centered on a point it can see within 30 feet of the tip of its tongue. All creatures in the cylinder must make a DC 21 Constitution saving throw, taking 35 (10d6) poison damage on a failed save or half as much on a successful one.

Vine Lash.Melee Weapon Attack: +15 to hit, one target within 30 feet of the tip of its tongue. If it has no tongues remaining, vine lash has a reach of 30 feet and the attack is made with disadvantage. Hit: 21 (4d6 + 7) bludgeoning damage and 31 (7d8) radiant damage.

Body Slam.Melee Weapon Attack: +15 to hit, one target, 5 ft. Hit: 17 (3d6 + 7) bludgeoning damage and 31 (7d8) radiant damage.

LEGENDARY ACTIONS

The Iustitia can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Iustitia regains spent legendary actions at the start of its turn.

Attack. Iustitia makes one attack with its vine lash.Move Tongue. If Iustitia does not have an active tongue, it activates one. Iustutia moves the tip of its active tongue to an empty space it can see within 90 feet. It withdraws if Iustitia moves.Rejuvinate (Costs 2 Actions). Iustitia regains 10 hit points for each tongue it has remaining.

Iustitia, Giver of Life (Source)

Iustitia is a Cardinal Virtue that manifests as a gigantic, hideous amalgamation of faces and plant-like tentacles fused into a sphere. It is a force of Justice, and the Giver of Life. It has fifteen faces; the three greatest divine countenances hold a cherubic visage in their mouth, which can be extended on long tongues. Each child-like face holds an expression representing euphoria, rage and despair. These condemning glares are used to focus strikes against the forces of darkness: the crashing impact of heavy, thorny buds the size of trees. A fourth cherubic stares up from the crown of Iustitia, into its impressive glowing halo of the First Order.

Tactics

If Iustitia is waiting in ambush underground, it will open by using grasping vines before bursting out of the ground. It will hover over the massive crater to prevent nonflying creatures approaching it, but low enough to use grasping vines. It will continue to use grasping vines to keep its foes at a distance, using its tongue to co-ordinate attacks from afar. It may also have prepared several awakened trees.

When Iustitia has less than half its hit points remaining, it will start to use its rejuvinate legendary action.

If all its tongues has been severed, it will make a body slam attack each turn, supported by (blind) vine lash attacks made with its legendary actions.

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