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Feb 25, 2016 -Opponent is Weak to Own Element and It's a Normal Hit? 150% Damage-Opponent is Strong to Own Element and It's a Normal Hit? 70% Damage Random Variance This is a random number between.95 and 1.05 which is used to create a range of possible damage. Stat Breakdown +1 Attack grants +1 Damage to ALL attacks. Jun 15, 2019 Destiny 2. With Season of Opulence and other sandbox changes having arrived over the course of the spring and summer, you may think you know what the best weapons are in Destiny 2, but you. Jan 09, 2020 Here it is! V1.0 of the #AnthemGame Ability Damage Type chart - lots of updates and changes as per the demo, which I hope you’re all enjoying! Fire = Damage Over Time (Strong vs Armor) Frost = Frozen (Strong vs Shields) Acid/Venom = Damage Taken Debuff (Strong vs Armor) Electricity = AOE Pulse (Strong vs Shields) 1. Feb 02, 2017 Tank: M48A1 Patton Map: Winterberg, Standard Player: Guantlet How can you send me a Replay? 🎥 send me your replay via E-mail with screenshots of the batte.
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NVD 5000 α1A - Vertical CNC Milling Machines and Vertical CNC Milling Centers by DMG MORI. Vertical Milling. NV / NVD Series. NVD 5000 α1A. Product Highlights. Jan 04, 2020 I’m 95% sure this is the best optimized for damage setup that still has decent survivability. I’m only not sure about devotion bindings. Ultos is never good for fire. It gives no%dmg. And now it was nerfed and there’s no reason to take it if you got Viper (carried by Vire). Its flat is small, and build has no weapon dmg to speak of.
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Consider helping out in updating the wiki for 3.9.0 - see Path of Exile Wiki:To-do list/3.9.0.
Impale is a debuff that deals additional physical damage to the affected target each time it is hit.
- 2Sources
Mechanics
When a hit applies impale to a target, 10% of that hit's physical damage is recorded before any damage mitigation is applied. Impale deals the recorded damage to that target each time it is hit. Impale does not have a limited duration; it remains in effect until the maximum number of hits is reached. By default, impale lasts for five hits. A target may have multiple impale effects on it at once, all of which deal damage to that target each time it is hit.[1]
The damage dealt by impale is considered reflected damage. The source of the reflected damage is the impale debuff; there is no interaction with effects that pertain to damage you reflect, as seen on Crown of the Pale KingCrown of the Pale King
Regicide MaskQuality: +20%
Evasion: (380-451)
Energy Shield: (75-89)Requires Level 52, 58 Dex, 58 Int(150-200)% increased Evasion and Energy Shield
+(60-80) to maximum Life
(0.4-0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
30% of Damage you Reflect to Enemies when Hit is gained as LifeA lightless world
a silent reign
two sightless eyes
feed on your pain..[2]
Sources
Active skill gems
Skill gem | |||
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Lancing SteelLancing SteelAttack, Projectile, Physical Mana Cost: (8-10) Cast Time: 1.00 sec Attack Speed: 85% of Base Effectiveness of Added Damage: (135%-180%)Requires Level 28Thrust an Axe or Sword forward, releasing a primary projectile that impales all enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay. Each enemy can only be hit by one projectile from this skill.Per 1% Quality: 1% increased Impale EffectDeals (135-180)% of Base Attack Damage Fires 4 additional Projectiles Primary Projectile Impales Enemies on Hit 30% chance to Impale Enemies on Hit (20-113) to (30-169) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | |
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical Mana Cost: (7-9) Cast Time: 1.00 sec Attack Speed: 85% of Base Effectiveness of Added Damage: (48%-55%)Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality: 1% increased Impale EffectDeals (48-55)% of Base Attack Damage 40% chance to Impale Enemies on Hit Fires 2 additional Projectiles Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits (8-113) to (12-169) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | |
Dread BannerDread BannerAoE, Spell, Duration, Aura, Physical Mana Reserved: 10% Can Store 1 Use(s) Cooldown Time: 1.00 secRequires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Per 1% Quality: 0.5% increased effect of AuraBase Duration of 10 seconds after being Placed Nearby Enemies have (15-21)% less Accuracy Rating You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks When placed, 8% increased Area of Effect per Stage When placed, 1% increased Aura effect per Stage +1 second to Base Placed Banner Duration per Stage Gain Fortify for 0.05 seconds per Stage on Placing the Banner 2% increased Fortify effect per Stage Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second You and nearby Allies have (0-19)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 |
Support skill gems
Skill gem | ||
---|---|---|
Impale SupportImpale SupportAttack, Physical, Support Icon: I Mana Multiplier: 130%Requires Level 31Supports attack skills.Per 1% Quality: Supported Attacks have 0.5% increased Impale EffectSupported Attacks have 40% chance to Impale Enemies on Hit Supported Attacks have (20-49)% increased Impale Effect Supported Skills deal (5-15)% more Physical Damage Enemies Impaled by Supported Skills have -30% to Total Physical Damage Reduction against Impale HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | 31 |
Related helmet enchantments
Name | Stats | |
---|---|---|
Enchantment Lancing Steel Impale Chance 1 | 66 | Lancing Steel's additional Projectiles have +20% chance to Impale Enemies |
Enchantment Lancing Steel Impale Chance 2 | 75 | Lancing Steel's additional Projectiles have +30% chance to Impale Enemies |
Related passives skills
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Name | Stats |
---|---|
Impale Chance | 10% chance to Impale Enemies on Hit with Attacks [1] |
Impale Chance and Physical Attack Damage | 5% chance to Impale Enemies on Hit with Attacks 12% increased Attack Physical Damage [1]5% chance to Impale Enemies on Hit with Attacks 10% increased Attack Physical Damage [1] |
Impale Effect | 10% increased Impale Effect |
Impale Effect and Attack Speed | 5% increased Impale Effect 3% increased Attack Speed Enemies you Impale have -5% to Total Physical Damage Reduction against Impale Hits [1] |
Forceful Skewering | 15% chance to Impale Enemies on Hit with Attacks 5% increased Impale Effect +20 to Strength Enemies you Impale have -10% to Total Physical Damage Reduction against Impale Hits [1] |
Swift Skewering | 15% chance to Impale Enemies on Hit with Attacks 15% increased Attack Physical Damage 5% increased Attack Speed Enemies you Impale have -10% to Total Physical Damage Reduction against Impale Hits [1] |
Ascendancy passive skills
Macos mojave with clover dmg. There are Ascendancy passive skills related to Impale:
Dmg is a strong field ligand or a weak field ligand? Share with your friends. Nov 21, 2019 Looking at the spectrochemical series, H 2 O is a weak field ligand, so it absorbs colors of long wavelengths—in this case, the longer wavelength is yellow, so the color reflected is violet. CN-is a strong field ligand, so it absorbs colors of shorter wavelengths-in this case, the shorter wavelength is violet, so the color reflected is yellow. Is dmg a strong field ligand list. Sep 05, 2019 Thanks for A2A!!! You should learn the spectrochemical series to know which are weak field ligands and which are strong field ligands. Weak field ligands: I-, Br-, SCN-, Cl-, F-, OH-, NO2-, H2O. These ligands doesn’t help in the pairing of.
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Champion | Your Hits permanently Intimidate Enemies that are on Full Life 25% chance to Taunt on Hit Enemies Taunted by you take 10% increased Damage 10% chance to Fortify on Melee hit 20% chance to Impale Enemies on Hit with Attacks You and nearby Allies have 8% increased Movement Speed [1] |
Champion | Armour and Evasion, Impale Effect | 15% increased Evasion Rating and Armour 8% increased Impale Effect [1] |
Champion | Master of Metal | Impales you inflict last 2 additional Hits 20% chance to Impale Enemies on Hit with Attacks If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy [1] |
Version history
Version | Changes |
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3.5.0 |
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References
- ↑Natalia_GGG (November 19, 2018). 'Skill Reveal: Lancing Steel and Shattering Steel'. Official Path of Exile Forums. Retrieved December 6, 2018.
- ↑Hrundi (November 18, 2018). 'Skill Reveal: Lancing Steel and Shattering Steel'. Path of Exile Subreddit. Retrieved December 6, 2018.