Dmg Staff Of Thunder And Lightning
For each loaded chunk, every tick there is a 1 ⁄ 100,000 chance of an attempted lightning strike during a thunderstorm. When lightning is to strike, random X and Z coordinates within the chunk are chosen, and the block just above the highest block that is liquid or obstructs movement is chosen for the lightning strike. Lightning: When you hit with a melee Attack using the staff, you can cause the target to take an extra 2d6 lightning damage. Thunder: When you hit with a melee Attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in the area that aren't being worn or carried. Slot (v.3.5) Slot (Pathfinder)Type (Silvesti)Includes Body Armor Armor. Armor (not a seperate slot in v.3.5): Body Body. body wraps. cassocks. corsets. dusters. Make an iso from dmg. harnesses. robes.
Chogall: That range on gall is too much for me man. Chromie: If you are paying attention while in a fight you can dodge the first attack using sweeping strike, but unless you wanna spend a full second just walking, you gotta take 500 DMG. Deathwing: This guy is like chogall in a single hero or a varian that got all level 4 talents. Jan 13, 2015 All in all so many other heroes are better solo now than thrall early game. May as well group and stack Crash. And even if you are solo sometimes if the game has a long obj I still go Crash and know I'll still be able to get the quest done. OK so now with crash you have a scary Sustain dmg mage Thrall that can output 150-250k game dmg easily. Maelstrom Weapon (Thrall) - level 7 Repeatable Quest: Basic Attacks against Heroes while Windfury's Movement Speed bonus is active increase Attack Damage by 1. Reward: After gaining 20 Attack Damage, increase the Movement Speed bonus of Windfury to 40%. Reward: After gaining 40 Attack Damage, Thrall permanently gains 15% increased Movement Speed. Thrall hero how much hero dmg reddit download. Jul 20, 2017 Having to hit 40 heroes (starting at minute 4-5) while Windfury speed bonus is active creates such unhealthy gameplay for him. It forces him to use his only escape to engage just to have a tiny chance to complete the quest. It leads to bad deaths for Thrall.
Dmg Staff Of Thunder And Lightning Lyrics
/* -WHAT IS THIS?- |
This file adds optional material to 'MPMB's Character Record Sheet' found at [https://flapkan.com/mpmb/charsheets](https://flapkan.com/mpmb/charsheets) |
Import this file using the 'Add Extra Materials' bookmark. |
-KEEP IN MIND- |
It is recommended to enter the code in a fresh sheet before adding any other information (i.e. before making your character with it). |
*/ |
/* -INFORMATION- |
Subject: Subclass |
Effect: This script adds a subclass for the Paladin, called 'Oath of Thunder' |
This is made by Kobold Press in their Midgard Heroes Handbook (https://koboldpress.com/kpstore/product/midgard-heroes-handbook-for-5th-edition-dnd-5e/) |
Code by: Fredicimo |
Date: 2018-08-04 (sheet v12.999) |
*/ |
variFileName='Paladin - Oath of Thunder [Kobold Press' work, code by Fredicimo].js'; |
RequiredSheetVersion(12.999); |
SourceList['KP-MHH-5E']={ |
name : 'Kobold Press - Midgard Heroes Handbook for 5th Edition', |
abbreviation : 'KP-MHH-5E', |
group : 'Kobold Press', |
url : '(https://koboldpress.com/kpstore/product/midgard-heroes-handbook-for-5th-edition-dnd-5e/)', |
date : '2018-03' |
}; |
AddSubClass('paladin','oath of thunder',{ |
regExpSearch : /^((?=.*thunder)((?=.*lightning)(((?=.*paladin)((?=.*(exaltedsacredholydivine))(?=.*(knightfighterwarriorwarlordtrooper))))))).*$/i, |
subname : 'Oath of Thunder', |
source : ['KP-MHH-5E',41], |
spellcastingExtra : ['heroism','thunderwave','find steed','gust of wind','call lightning','elemental weapon','freedom of movement','stoneskin','conjure volley','swift quiver'], |
features : { |
'subclassfeature3' : { |
name : 'Bonus Proficiency', |
source : ['KP-MHH-5E',42], |
minlevel : 3, |
description : desc([ |
'I gain proficiency in Stealth', |
]), |
skills : ['Stealth'], |
}, |
'subclassfeature3.1' : { |
name : 'Channel Divinity: Storm Strike', |
source : ['KP-MHH-5E',42], |
minlevel : 3, |
description : desc([ |
'As an action, I infuse a ranged or thrown weapon with lightning and make an attack', |
'I create a line of lightning 5 ft wide, 60 ft long, 2d10 + level lightning dmg, ', |
'half on Dex save. Target has disadv on save if the weapon attack hits', |
]), |
action : ['action','] |
}, |
'subclassfeature3.2' : { |
name : 'Channel Divinity: Turn the Unclean', |
source : ['KP-MHH-5E',42], |
minlevel : 3, |
description : desc([ |
'Each abberation or fiend within 30 ft must make a Wis saving throw or frightened for 1 min', |
]), |
action : ['action','] |
}, |
'subclassfeature7' : { |
name : 'Aura of Alacrity', |
source : ['KP-MHH-5E',42], |
minlevel : 7, |
description : 'n '+'Allies within range add my proficiency bonus to Initiative rolls', |
additional : [',',',',',','10-foot aura','10-foot aura','10-foot aura','10-foot aura','10-foot aura','10-foot aura','10-foot aura','10-foot aura','10-foot aura','10-foot aura','10-foot aura','30-foot aura','30-foot aura','30-foot aura'], |
}, |
'subclassfeature15' : { |
name : 'Strike Like Lightning', |
source : ['KP-MHH-5E',42], |
minlevel : 15, |
description : desc([ |
'If I hit a target that hasn't taken its first turn of combat, or when I hit a target I was', |
'hidden from, they have disadv on attacks, checks, and saves until the start of my next turn', |
]), |
}, |
'subclassfeature20' : { |
name : 'Child of the Storm', |
source : ['KP-MHH-5E',42], |
minlevel : 20, |
description : desc([ |
'As an action, I can gain the following benefits for 1 hour:', |
' - I don't have disadvantage on Stealth checks because of armor', |
' - I have advantage on Stealth checks and initiative rolls', |
' - My weapon attacks deal and extra 1d10 lightning or thunder dmg, my choice', |
' - I can use an action to unleash a war cry that frightens on failed Wis save', |
' - The cry affects those in a 30 ft cone', |
' - Those that succeed on the save, can not be affected for 24 hours by another' |
]), |
recovery : 'long rest', |
usages : 1, |
action : ['action','] |
} |
} |
}); |