How Ot Show Dmg On Leauge Of Legends
It always shows how much damage a autoattacks do but not abilities is there a way to do that from in game options? To explain how damage calculation works, you need to understand and put together four things: initial damage (the amount your ability tooltip says you'll do), resistances (armor or magic resist), penetrations (armor or magic penetration), and effective damage (damage done after resistances and penetrations are calculated in). .Welcome to Champions & Gameplay!. Here you’ll find all sorts of discussions related to playing League of Legends. From discussions about your personal strategies, to speculation about the next champion or patch, if it’s about playing the game, it goes here. Aug 09, 2014 I cant give specific details, but it depends on the adc you are playing, the length of the game and how fed you were, sivir provides good utility to her team, but you would never expect her to be dealing a lot of damage, however cait can safely auto the nearest target in a team fight without much risk, and vayne is a monster, but only in the late game.
It depends on who you're playing against, what they have etc.
If you go straight AP and CD reduction, you won't have enough health/armour/MR to survive much. You'll be squishy, and anyone with decent Magic resist will take significantly reduced damage, but anyone with high HP will just soak anything up anyway e.g. Dmg opens but doesn't install turbotax 2016. Singed. Get some magic penetration and possibly a deathfire's grasp (it's item ability will deal a lot of damage and soften them up for all of your abilities)
Being a coward as Katarina is probably a very bad thing too. Another factor in is the gold and EXP rates and if you're chickening out of too many fights you'll end up behind the curve and everyone will just outscale you.
Katarina needs to get into fights, her passive is all about getting as many kills and assissts as possible to get even more kills and assissts. An Ace with her involved in all the murder will reset her ultimate and allow you to start the whole thing over again. You might die, but if your actions cause 4 enemies to die then your death was not in vain.
But that's late game, and you have to have a good early game to get to there. A 10 kill Katarina is scary as all hell, no matter how she got those kills, so ask your jungler (or someone in the top and bottom lane, if you're Kat you should be in the centre of the map) for help ambushing someone to get the kill and the gold.
Everything went smoothly although the installation was slower than I expected but I can only put that down to running it off of a USB stick.I was (re)installing the software on a MacBook that is compatible with OS X. Burn dmg to bootable usb. I'm not sure if the same will apply to people trying to install it on hardware designed, originally, for Windows.Thanks!I created a topic on using small hard drives as installers (only issue is that it would roadblock portable Hackery; the idea is pretty much desktop-only due to physical-space reasons), as there are still lots of these bigger-than-thumb-drive-but-too-small-for-regular-use hard drives (especially PATA, but some SATA) hard drives sitting on shelves. I have a solution, it worked for me:install snow leopard under vmware, format your stick in windows (before you run vmware) as FAT32, then in snow (vmware) go to disk utility and select your stick, go to erase, earse it as MAC OS Extended (journaled), then go to restore, select as image/soruce the snow.dmg (it must be in your vmware, doesn't work through shared folders, and at the destiation, dran 'n' drop the stick iamge from destkop to the destination field.
How To Show Dmg On League Of Legends Game
To explain how damage calculation works, you need to understand and put together four things: initial damage (the amount your ability tooltip says you'll do), resistances (armor or magic resist), penetrations (armor or magic penetration), and effective damage (damage done after resistances and penetrations are calculated in). These are the terms I personally use for the damage things, others might call it base damage and end damage or something like that. Anyway..
Initial damage is simple. For physical attacks it's your displayed attack damage. For abilities it's the base damage plus a percentage of your attack damage or ability power (a few champions have abilities that scale off of other things, but AD and AP are the main things), the total calculation of which is shown in parentheses in green (AP) or orange (AD) text after the base damage on the tooltip. Whatever those two numbers add up to is the initial damage of your ability.
Resistances are fairly simple as well. The more armor you have, the more physical damage you resist; the more magic resistance you have, the more magic damage you'll resist. 100 armor/MR = 50% damage reduction, 200 armor/MR = 66% damage reduction, 300 armor/MR = 75% damage reduction.. You don't really need to know those numbers since you can check what % damage reduction someone has by clicking on them and hovering your mouse over their armor or MR stat in the info panel in the upper left of your screen. For a better explanation and example of how resistances work, see SomniumProxy's post below mine.
Penetrations are where it gets a little bit complicated. There are two types of penetration: flat and percent. Note that your penetrations are used only for calculating your personal damage to the enemy, they don't permanently reduce the enemy defensive stats and they don't benefit your teammates unless it's an item aura or a debuff put on the enemy that affects their defensive stats. I'll use armor for the examples. Percent armor penetration reduces your target's armor by a percent: if they have 100 armor and you have 10% armor penetration, your damage will be calculated as if they had only 90 armor. Flat armor penetration takes off that flat number: 20 flat armor penetration would make it as if that 100 armor enemy only had 80 armor against your attacks. One thing of note is that flat penetrations are calculated before percent penetrations, which makes the percent penetration take off a little less than it otherwise would; not very important to know unless you plan to do very math heavy theory-crafting for damage output. And another fact you probably don't care about: some items (Black Cleaver) or abilities will say armor 'reduction' rather than penetration, but it means the exact same thing; it just sounds better to say your debuff reduces the enemy's armor than to say it penetrates it.
Now for effective damage, which is just adding it all together. Say you have 250 attack damage with 33% armor penetration and 50 flat armor penetration, the enemy has 200 armor. Based on the order of calculation, first the flat penetration would reduce the enemy's armor to 150. Then the 33% penetration would take off 33%, leaving the enemy with 100 armor against your attack. Since that amount gives 50% damage reduction against physical attacks, your attack would hit the enemy for a grand total of 125 damage.
A sort of short hand version of this all could be made into an equation like so: Initial Damage - ((Armor - Flat Armor Penetration) * Percent Armor Penetration) = Effective Damage.
Kind of a super long explanation, but I like being thorough. I hope it clears things up, even if it does also bore you half to death.