Pathfinder Adding Dex To Crossbow Dmg

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If you want to add strength to a bow, you need a composite bow at least +1. (Note: not a magic +1 bow, but a strength bonus +1.) With a strength bonus equal to or higher than the bow, you can add the bonus of the bow to damage. With a strength bonus lower than the bow. The damage roll is based on the weapon stats, and any traits that might modify it. Also, 18 would be +4 dex bonus, not +8. Yeah the +6 was when I was fully buffed and actually have 22 dex. So basically Longbows, short bows, crossbows and heavy crossbows are useless since strength only gets added to Composite bows. I mean why even have them in the game. Deadly Aim (Power Attack for ranged weapons) Piranha Strike (Power Attack for Finesseable weapons) Sub in 5 levels of Gunslinger, and use a pistol/revoler, as the 5th level ability for Gunslingers is adding their Dex mod to damage. Thrown weapons or a composite strength bow lets you add in your Str mod for damage.


Crossbow, Light
Simple Light Projectile
Critical:19–20/×2
Range Increment:80 ft.
Type:Piercing
Hardness:5
SizeCost1DamageWeight1hp
Fine*1d2*1
Diminutive*1d3*1
Tiny*1d4*1
Small25 gp1d62 lb.2
Medium25 gp1d84 lb.5
Large50 gp2d68 lb.10
Huge*3d6*20
Gargantuan*4d6*40
Colossal*6d6*80
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

You draw a light crossbow back by pulling a lever. Loading a light crossbow is a move action that provokes attacks of opportunity.

Normally, operating a light crossbow requires two hands. However, you can shoot, but not load, a light crossbow with one hand at a –2 penalty on attack rolls. You can shoot a light crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. This penalty is cumulative with the penalty for one-handed firing.

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Enhancements

Pathfinder Adding Dex To Crossbow Dmg 1

Light Crossbow Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel and Wood25 gp325 gp55
Adamantine3,035 gp56
Deep Crystal1,025 gp1015Psionic
Mundane Crystal325 gp812No rusting, not metal
Darkwood365 gp551/2 weight
Iron, Coldn/an/an/an/a
Mithraln/an/an/a
Silver, Alchemicaln/an/an/an/a
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons 10.12.6 bootable dmg file mac.

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Open Game Content (place problems on the discussion page).
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