Pokemon Ice Attack 2x Dmg To Water
- Pokemon Ice Attack 2x Dmg To Waters
- Pokemon Ice Attack 2x Dmg To Water Heater
- Pokemon Ice Attack 2x Dmg To Water Level
Suggested attacks:Ice Beam,Double Team,Rest,Fly/Substitute/Blizzard/Bubblebeam.
Jan 01, 2012 Attacks featured: Powder Snow, Aurora Beam, Icy Wind, Ice Fang, Ice Shard, Ice Beam, Frost Breath, Avalanche, Icicle Crash, and Blizzard. Don't see an attack. When the holder successfully inflicts damage, the target may also flinch. It boosts Sp. Def if the holder is hit with a Water-type attack. It can only be used once. It boosts Attack if the holder is hit with an Ice-type attack. It can only be used once. Soft Sand: An item.
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Pokemon Ice Attack 2x Dmg To Waters
- The Pokemon listed below have a 4X Weakness. These Pokemon are.
- Sep 23, 2019 For example, if you are battling a Fire Type Pokemon like Magmar in a Gym Battle, see (on the horizontal FIRE bar) its Fire Type attacks will damage a Bug, Grass, Steel or Ice Type Pokemon.
- Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves & Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new content and updates semi-regularly!
- Dec 14, 2019 A 1x indicates an attack will do standard damage based on your Pokemon and the move’s stats. A 2x indicates a Super-effective move – it’ll do double the normal amount of damage.
- Ice Type Info. Ice-type Pokemon were one of the best to have in early generations, because it was the only type that was super effective against Dragons (besides other Dragons). They deal 2x damage to Grass, Ground, and Flying types as well. They only deal half damage to Fire, Ice, Steel, and Water. For defense, they take half damage from only.
The most impervious of the Ice Pokémon, Articuno has a massive Special,HP and a good Defense level. Nothing's going to be hurting it any timesoon. Ice and Flying carry a lot of weaknesses separately, but due to thecruddiness of Fire and Rock Pokémon (even with the quad-damage multiplierof Rock Slide), Electric attacks are the only viable way to get rid of anArticuno without having to resort to PP-wasting. Articuno is one of thefew Pokémon able to effectively utilise Double Team + Rest + Substitute,turning it into an impenetrable wall. His Speed is somewhat below average,but more than enough to outrun the heavier Pokémon, especiallyRhydon who might otherwise pose asignificant threat.
Pokemon Ice Attack 2x Dmg To Water Heater
Ultra-defense is the only real way to go for Articuno. He isn't nearlyas versatile as his cousin Zapdos,having to settle for Fly rather than the mighty Drill Peck. Mac os x high sierra dmg. The fourth move onArticuno is somewhat variable: Blizzard for extra power, Substitute fordefense, Fly for a secondary attack and Bubblebeam for thePP.
Pokemon Ice Attack 2x Dmg To Water Level
Type | Power | PP | Effect | ||||
---|---|---|---|---|---|---|---|
Aurora Beam | Ice | 65 | 100 | 20 | May lower opponent's Attack. | 10 | |
Aurora Veil | Ice | — | — | 20 | Halves damage from Physical and Special attacks for five turns. | ||
Avalanche | Ice | 60 | 100 | 10 | TM64 | Power doubles if user took damage first. | — |
Blizzard | Ice | 110 | 70 | 5 | May freeze opponent. | 10 | |
Freeze Shock | Ice | 140 | 90 | 5 | Charges on first turn, attacks on second. May paralyze opponent. | 30 | |
Freeze-Dry | Ice | 70 | 100 | 20 | May freeze opponent. Super-effective against Water types. | — | |
Freezy Frost | Ice | 90 | 100 | 15 | Resets all stat changes. | ||
Frost Breath | Ice | 60 | 90 | 10 | Always results in a critical hit. | 100 | |
G-Max Resonance | Ice | — | — | — | — | Lapras-exclusive G-Max Move. Reduces damage for 5 turns. | |
Glaciate | Ice | 65 | 95 | 10 | Lowers opponent's Speed. | 100 | |
Hail | Ice | — | — | 10 | TM35 | Non-Ice types are damaged for 5 turns. | — |
Haze | Ice | — | — | 30 | Resets all stat changes. | — | |
Ice Ball | Ice | 30 | 90 | 20 | Doubles in power each turn for 5 turns. | — | |
Ice Beam | Ice | 90 | 100 | 10 | May freeze opponent. | 10 | |
Ice Burn | Ice | 140 | 90 | 5 | Charges on first turn, attacks on second. May burn opponent. | 30 | |
Ice Fang | Ice | 65 | 95 | 15 | TM67 | May cause flinching and/or freeze opponent. | 10 |
Ice Hammer | Ice | 100 | 90 | 10 | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | ||
Ice Punch | Ice | 75 | 100 | 15 | TM04 | May freeze opponent. | 10 |
Ice Shard | Ice | 40 | 100 | 30 | User attacks first. | — | |
Icicle Crash | Ice | 85 | 90 | 10 | May cause flinching. | 30 | |
Icicle Spear | Ice | 25 | 100 | 30 | TM51 | Hits 2-5 times in one turn. | — |
Icy Wind | Ice | 55 | 95 | 15 | TM27 | Lowers opponent's Speed. | 100 |
Max Hailstorm | Ice | — | — | — | — | Ice type Dynamax move. Summons hail. | |
Mist | Ice | — | — | 30 | User's stats cannot be changed for a period of time. | — | |
Powder Snow | Ice | 40 | 100 | 25 | May freeze opponent. | 10 | |
Sheer Cold | Ice | — | — | 5 | One-Hit-KO, if it hits. | — | |
Subzero Slammer | Ice | — | — | — | 1 | Ice type Z-Move. |