Warzone 2100 Mac Dmg File

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Xcodebuild -project warzone2100.xcodeproj -target warzone2100 -configuration Release -destination ' platform=macOS ' You can also simply open the project in Xcode, and build the warzone2100 scheme. (You may want to tweak it to build in a Release configuration - the default for that scheme in 'Run' mode is Debug, for easier development.).

Prerequisites:

For convenience, you will probably want either Homebrew or Macports installed for setting up certain prerequisites. If you don't have either yet, Homebrew is recommended.

Warzone 2100 is a real-time action and strategy game set on earth in the 21st century. Upon entering the postnuclear world of Warzone 2100, you establish your base. Here you conduct research, design and manufacture vehicles, build new structures, and prepare your plans of global conquest. Warzone 2100 Free Game (Mac) WARZONE 2100 is a real time action and strategy game set on Earth in the 21st Century. Upon entering the post-nuclear world of Warzone 2100 you land from your transport and establish your base.

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Building on macOS 10.12-10.14Building on macOS 10.15+
Xcode 8 / 9 / 10Xcode 11+
CMake 3.14.1+CMake 3.15+
GettextGettext
AsciidoctorAsciidoctor
GCC 7+*
  1. macOS 10.12+

    • While building may work on prior versions of macOS, it is only tested on macOS 10.12+.
  2. Xcode 8+ (tested w/: Xcode 8.3 - Xcode 11.x)

    • If you do not have Xcode 8.3+ you can get it for free at the Mac App Store or Apple's website.
  3. CMake 3.14.1+ (required to generate the Xcode project)

    • If you do not have CMake 3.14+, you can download the latest stable version for free at CMake.org.
  4. Gettext (required to compile the translations and language files)

    • If you have Homebrew installed, you can use the following command in Terminal:

      The build scripts work perfectly with the default (keg-only) Homebrew install of gettext.

    • If you have Macports installed, you can use the following command in Terminal:
  5. Asciidoctor (required to build the documentation / help files)

    • If you have Homebrew installed, you can use the following command in Terminal:
    • If you have Macports installed, you can use the following command in Terminal:
    • Or, via gem install:

      Depending on system configuration, sudo gem install may be required.

  6. GCC (*currently required to build vcpkg on macOS < 10.15, and with Xcode < 11)

    • If you have Homebrew installed, you can use the following command in Terminal:

Setup & Configuration:

Generating the macOS port's build environment & configuration requires the following steps in Terminal:

1. Create a build directory

The recommended place for the build directory is outside of the Git repo / source code.

For example,

  • if you wanted to create a build directory one level up from the Git repo / source code
  • and you cloned the Git repo to ~/src/warzone2100

you could use the following commands:

2. Run configure_mac.cmake from the build directory

  1. cd into the build directory you created in the step above

  2. Run the configure_mac.cmake script:

    Where the ./warzone2100/configure_mac.cmake path should be modified to point to configure_mac.cmake inside the Git repo / source code directory.

The configure_mac.cmake script will automatically:

  • Download + build vcpkg
  • Build required dependencies
  • Run CMake to generate the Xcode project

Building:

The macOS port is built using the Xcode project generated by CMake. If following the instructions above, this will be located in your build directory:<path_to_build_directory>/warzone2100.xcodeproj

To build the game from the command-line:

  1. cd into your build directory that contains the generated warzone2100.xcodeproj

  2. Run the following command:

You can also simply open the project in Xcode, and build the warzone2100 scheme. (You may want to tweak it to build in a Release configuration - the default for that scheme in 'Run' mode is Debug, for easier development.)

Deployment:

The macOS port produces a 64-bit self-contained application bundle that requires macOS 10.10+* to run.

* See Setup & Configuration for how to set the minimum deployment target.

Additional Information:

The macOS port supports sandboxing, but this requires code-signing to be configured in the Xcode project.(By default, code-signing is disabled in the Xcode project.)

Prerequisites:

For convenience, you will probably want either Homebrew or Macports installed for setting up certain prerequisites. If you don't have either yet, Homebrew is recommended.

Building on macOS 10.12-10.14Building on macOS 10.15+
Xcode 8 / 9 / 10Xcode 11+
CMake 3.14.1+CMake 3.15+
GettextGettext
AsciidoctorAsciidoctor
GCC 7+*
  1. macOS 10.12+

    • While building may work on prior versions of macOS, it is only tested on macOS 10.12+.
  2. Xcode 8+ (tested w/: Xcode 8.3 - Xcode 11.x)

    • If you do not have Xcode 8.3+ you can get it for free at the Mac App Store or Apple's website.
  3. CMake 3.14.1+ (required to generate the Xcode project)

    • If you do not have CMake 3.14+, you can download the latest stable version for free at CMake.org.
  4. Gettext (required to compile the translations and language files)

    • If you have Homebrew installed, you can use the following command in Terminal:

      The build scripts work perfectly with the default (keg-only) Homebrew install of gettext.

    • If you have Macports installed, you can use the following command in Terminal:
  5. Asciidoctor (required to build the documentation / help files)

    • If you have Homebrew installed, you can use the following command in Terminal:
    • If you have Macports installed, you can use the following command in Terminal:
    • Or, via gem install:

      Depending on system configuration, sudo gem install may be required.

  6. GCC (*currently required to build vcpkg on macOS < 10.15, and with Xcode < 11)

    • If you have Homebrew installed, you can use the following command in Terminal:

Setup & Configuration:

Generating the macOS port's build environment & configuration requires the following steps in Terminal:

1. Create a build directory

The recommended place for the build directory is outside of the Git repo / source code.

For example,

  • if you wanted to create a build directory one level up from the Git repo / source code
  • and you cloned the Git repo to ~/src/warzone2100

you could use the following commands:

Warzone 2100 Mac Dmg File Not Opening

2. Run configure_mac.cmake from the build directory

  1. cd into the build directory you created in the step above

  2. Run the configure_mac.cmake script:

    Where the ./warzone2100/configure_mac.cmake path should be modified to point to configure_mac.cmake inside the Git repo / source code directory.

Warzone 2100 Mac Dmg File Download

The configure_mac.cmake script will automatically:

  • Download + build vcpkg
  • Build required dependencies
  • Run CMake to generate the Xcode project

Building:

The macOS port is built using the Xcode project generated by CMake. If following the instructions above, this will be located in your build directory:<path_to_build_directory>/warzone2100.xcodeproj

Warzone 2100 Mac Dmg File Mac

To build the game from the command-line:

  1. cd into your build directory that contains the generated warzone2100.xcodeproj

  2. Run the following command:

You can also simply open the project in Xcode, and build the warzone2100 scheme. (You may want to tweak it to build in a Release configuration - the default for that scheme in 'Run' mode is Debug, for easier development.)

Deployment:

Warzone 2100 Mac Dmg File Extractor

The macOS port produces a 64-bit self-contained application bundle that requires macOS 10.10+* to run.

* See Setup & Configuration for how to set the minimum deployment target.

Warzone 2100 Mac Dmg File To Windows Dvd

Additional Information:

Warzone 2100 Pc

The macOS port supports sandboxing, but this requires code-signing to be configured in the Xcode project.(By default, code-signing is disabled in the Xcode project.)