Weapon Dmg Ve Physical Dmg In Anthem
|
Rehartna | |
Kindhearted Messenger | |
Class | Priest |
---|---|
Role | Healer |
Atk Type | Physical |
Position | ★★★★ |
We had one with +175% weapon damage and +175% Physical damage. On the +175% weapon damage we were hitting for 2200+ dmg on bullet dmg where on +175% physical we found we were hitting for around 1300. And there was zero change with blast damage on either of the weapons, only proccing for 18k with either (unbuffed with blast on any other items). Mar 13, 2019 The damage number is what a weapon does before inscription effects are applied. So looking at the Wyvern Blitz example again, the sniper rifle does 2715 weapon damage prior to the 150 percent physical damage bonus increase. BioWare offers an even deeper breakdown on how weapon inscriptions work on.
The owner and artisan of the instrument atelier Aselerando. Behind the scene, she is an active member of the Resistance, and mostly works as their contact. She shoots ultrasonic waves from her unique handcrafted instrument to encourage her allies and confuse her enemies.
- 1Skills
- 2Transcendence Perks
- 2.1Transcendence 3
- 2.2Transcendence 5
Skills[edit]
Release! Ultrasonic Wave![edit]
Mana
13 sec Cooldown
Attacks frontal enemies in a straight line, dealing a total of P.DMG over 4 times. For a certain time, each hit inflicts stun, and reduces enemies' ATK.
- Attributes
20
Increases DMG by 10%.
60
Increases DMG by 15%.
120
Increases DMG by 25%.
Crystal Clear, Matimaruma![edit]
Mana
17 sec Cooldown
Immediately heals HP of the ally with the lowest HP, creating a shield that absorbs DMG and grants immunity to CC for a certain time. While the shield is active, heals HP of all allies near the target every sec, and increases All DEF. Enemies take DMG and have their ATK Spd reduced.
- Attributes
20
Increases Shield by 10%.
60
Increases Shield by 15%.
120
Increases Shield by 25%.
You've Never Seen a Weapon Like This![edit]
Mana
25 sec Cooldown
Reduces 4 random allies' Cooldown of all Skills. For a certain time, recovers allies' Mana by every sec and increases ATK. Upon every use, ATK Boost effect is increased by an additional digit.
- Attributes
20
Increases ATK Boost by 10%
60
Increases ATK Boost by 15%.
120
Increases ATK Boost by 25%.
Battle March Melody[edit]
Passive
At the beginning of each battle, heals HP of all allies, and increases Heal Rate. Heal Rate Boost effect can be stacked up to max 3 times, and is irremovable.
- Attributes
20
Increases Heal Rate by 10%.
60
Increases Heal Rate by 15%.
120
Increases Heal Rate by 25%.
Transcendence Perks[edit]
Transcendence 3[edit]
Release! Ultrasonic Wave![edit]
[Light] Increases Mana Cost by 1 and dispels positive effects from target.
[Dark] Reduces DEF Penetration of the hit target by 250 for 10 sec.
Crystal Clear, Matimaruma![edit]
[Light] Reduces Mana Cost by 1.
[Dark] For the duration of Skill, enemies within range take 25% increased P.DMG.
You've Never Seen a Weapon Like This![edit]
[Light] The effect applies to 6 allies.
[Dark] Reduces Cooldown by 7 sec.
Battle March Melody[edit]
[Light] At the beginning of each battle, recovers own Mana by 1000.
[Dark] Each stack increases Crit DMG of all allies by 12%.
Transcendence 5[edit]
Rehartna[edit]
[Light] ATK, DEF, HP +15% / CC Resist +100
[Dark] Upon every Skill use, increases 4 random allies' ATK by 3% and All DEF by 3%. This effect can be stacked up to max 10 times, and is irremovable.
Unique Weapon[edit]
Anthem of a New Road, Matimaruma | Star | Value |
---|---|---|
Upon using Skills 3 times, dispels negative effects from all allies and reduces All DMG they take by | 10% | for 10 sec. |
★ | 12% | |
★★ | 14% | |
★★★ | 17% | |
★★★★ | 21% | |
★★★★★ | 25% |
- Item Introduction:On the surface, it's just a big complicated instrument. However, there's more o this instrument than meets the eye. Just a slight change to the sound generator component, this instrument transforms into a weapon that discharges special ultrasonic waves. Even after swapping the part, all that one has to do to use this weapon is to play it. Anyone who can play the instrument can use this weapon, and it's ease of use is it's prime strength. Rehartna crafted this weapon as an experiment after a sad realization that she couldn't do anything to help her comrades in case of sudden combat. Realizing this weapon's versatile use, Rehartna plans to mass-produce it.
1st Skill Unique Treasure[edit]
Classified Resistance Document | Star | Value |
---|---|---|
[Release! Ultrasonic Wave!] Rehartna becomes immune to CC while in use. Each hit reduces enemy's Mana by | 140 | |
★ | 170 | |
★★ | 210 | |
★★★ | 250 | |
★★★★ | 300 | |
★★★★★ | 360 |
- Item Introduction:A small letter with a sealing wax stamped on it. It's a telegram containing info or news sent out to the outer base from the capital base, or from the outer base from the capital base. Due to the nature of their organization, the Resistance prefers to convey information verbally, but there are cases when the info must be scribed and sent in a document form. This is when Rehartna, who is also a contact, makes her move. Rehartna is best suited for this job because she can move in and out of the capital freely to do 'business' for her atelier. Rehartna gives excuses such as arranging a deal that involves expensive instruments, and sometimes, she even disguises the letter as a letter of commission from the customer. To make the disguise look even more convincing , Rehartna uses expensive envelopes and premium sealing wax.
2nd Skill Unique Treasure[edit]
Ultrasound Wave Generator | Star | Value |
---|---|---|
[Crystal Clear, Matimaruma!] Increases Crit Resistance of allies within range by | 100 | and recovers their Mana by 150 every sec. |
★ | 120 | |
★★ | 140 | |
★★★ | 170 | |
★★★★ | 210 | |
★★★★★ | 250 |
- Item Introduction:The core component of Matimaruma. It replaces the sound-generating component of Matimaruma to transform it into a weapon. Since the effect of each ultrasound wave is different, Rehartna gave a different colour to each of them to tell them apart. Back when Rehartna was busy making Matimaruma, she crafted all other parts with ease, but she could not craft he most essential part the way she wanted to. Worried about Rehartna stressing over the solution, her comrades helped her out by collecting every resource they could find through research. They did not forget to place a note between a book, which said: 'You don't have to do everything by yourself. It's okay to ask for help.' Upon reading the note, Rehartna felt a surge of energy from within and managed to finish crafting the ultrasonic wave generators. The part was made by utilizing the arts of technomagic, and the colours of each wave are Rehartna's tribute to her comrades.
3rd Skill Unique Treasure[edit]
Medley Sheet | Star | Value |
---|---|---|
[You've Never Seen a Weapon Like This!] Reduces Cooldown of all Skills by an additional | 1 | sec, and grants immunity to CC to the target for 5 sec. |
★ | 1.2 | |
★★ | 1.4 | |
★★★ | 1.7 | |
★★★★ | 2.1 | |
★★★★★ | 2.5 |
- Item Introduction:A night concert is held once every few evenings at the backroom of Aselerando, Rehartna's atelier. In reality, it is actually an information-gathering session for the Resistance. The reason they are holding a concert rather than a party is because the sound of music covers the sound of Resistance members exchanging information. The concert itself also does not draw suspicion because it is held in a place of musical instruments. Only long medleys, handpicked by Rehartna, are played at the concert to prevent conversations from being interrupted by pauses between the pieces. Each medley play on for quite a long time, and this has always helped the Resistance immensely.
4th Skill Unique Treasure[edit]
Dragon Drawing | Star | Value |
---|---|---|
[Battle March Melody] Max number of stacks increases to 6 times and each stack increases DMG dealt to Bosses by | 3% | |
★ | 3.6% | |
★★ | 4.3% | |
★★★ | 5.2% | |
★★★★ | 6.2% | |
★★★★★ | 7.5% |
- Item Introduction:A dragon drawn on a paper. The edges of the paper are wrinkled due to the paper's age. It happened not too long after Rehartna had joined the Resistance; At that time, Rehartna was forced to take a break because she was suffering from a nightmare which occurred every night. In that dream, she was being chased by someone When Rehartna was cleaning the storage room to keep herself busy, she found an old drawing. Ever since she was a child, Rehartna would suffer from nightmares whenever she was under extreme stress. One day, when Rehartna was crying after waking up from the nightmare, her brother gave her the drawing and said. 'This dragon is super strong. It will protect you even in your dreams!' Upon seeing the drawing, Rehartna remembered the reasons why she joined the Resistance. As for the drawing, Rehartna put it up above her bed, and she never suffered from a nightmare again.
Soul Weapon[edit]
Anthem of a New Road, Matimaruma | Cooldown | Skill Activation Requirement | Advancement Phase 1 |
---|---|---|---|
Summons the soul of Anthem of a New Road, Matimaruma, increasing all allies' ATK by 50% for 10 sec. After 10 sec, deals P.DMG to frontal enemies in a straight line, knocking them down for 3 sec. | 24 sec | Charges up upon using Skills 5 times. | Increases ATK Spd of all allies by 400 for the duration. |
Available Use(s) | Advancement Phase 2 | ||
6 | Increases P.DMG the enemy takes by 50% for 15 sec. |
- Soul Weapon Story: Even though it was developed as an experimental weapon, Matimaruma proved to be quite potent. Rehartna, however, was not satisfied and continued to research ways to improve Matimaruma. Rehartna, of course, did not just only look for ways to improve its firepower. Although Rehartna has many side jobs, her main job was nonetheless, an artisan of instruments. Her pride as an artisan did not allow her to craft just a simple tool of mediocre quality. Although making a tool that is both a great instrument and a great weapon proved to be a challenge that demanded patience and effort, that didn't bother Rehartna who was determined to help her comrades. As Rehartna continued making various instruments, she thought to herself that it's [missing. please add]
Trivia/Lore[edit]
- Rehartna is 18 years old.
- She is 159cm (about 5'2' feet)
- Her birthday is April 26th.
- Her constellation is Armil the Saint.
- She likes ??.
- She dislikes ??.
- She is the second hero to have an instrument as a weapon, the first being Shea.
Story from Patch Notes:
In the market place of the capital of Empire, where various shops are populated, you can find an instrument atelier. The amusing instrument atelier, ‘Aselerando’. When you open the door of the atelier where you can constantly hear soft music coming out of the inside, you will hear the delight greeting.
'Hello! Are you searching for an instrument for yourself?'
Mild smile, a gentle tone of greeting. She is just an ordinary owner of the atelier in every way…In the back room of the atelier, the quiet chat is mixed with the melody of music.
The debate about the intention of the Empire, and the news about the Knights.
'I should go on a business trip more often. I will get busy! I hope I will be helpful.'
Hero's Backstory
The owner and artisan of 'Aselerando', an instrument atelier located at the Empire's capital. Her cheerful personality, along with her gentle tone and diligence, is well-received by the customers. With her excellent customer service towards her regulars along with her great crafting skills, Rehartna is known as an accomplished entrepreneur even at a young age. She appears to be just an ordinary artisan, but in reality, she is actually a member of the Resistance. She works as an intel collector who also arranges contacts while traveling around the Empire, disguised as a trader. Rehartna is a very punctual and heavy-mouthed individual who has earned great trust from her fellow Resistance comrades. Moreover, her atelier's backroom serves as one of the hideouts of the Resistance, providing space for Resistance members from different places to exchange information.
Gallery[edit]
Heroes | |
---|---|
Aselica, Clause, Demia, Dosarta, Glenwys, Jane, Loman, Morrah, Neraxis, Phillop, Ricardo, Sonia, Taily | |
Bernheim, Chase, Gau, Kasel, Kirze, Naila, Nicky, Priscilla, Scarlet, Seria, Theo, Viska | |
Epis, Erze, Ezekiel, Fluss, Gladi, Kibera, Laudia, Mirianne, Nia, Reina, Roi, Tanya | |
Arch, Dimael, Luna, Requina, Selene, Shamilla, Yanne, Yuria, Zafir | |
Annette, Cecilia, Chrisha, Crow, Hanus, Kara, Lakrak, Miruru, Mitra, Oddy, Pansirone, Rodina | |
Aisha, Artemia, Cain, Cleo, Dakaris, Esker, Lewisia, Lilia, Lorraine, Maria, Nyx, Ophelia, Pavel, Veronica | |
Baudouin, Cassandra, Frey, Juno, Kaulah, Laias, Lavril, Leo, Lucias, May, Mediana, Rephy, Rehartna, Shea |
Elemental Effects come in four varieties in Anthem: Fire, Ice, Electric, and Acid.
There are some other damage types to take note of too however - Impact and Explosive - and to newcomers the benefits of all of these damage types, and the various Elemental Debuffs they apply, aren't exactly clear, so here's our explainer on just why exactly they're so important and how you can get the most out of them.
On this page:
Anthem Elemental Effects explained - what are the Fire, Ice, Electric and Acid debuffs?
Elemental Effects are essentially additional effects granted by your abilities on-hit, as well as just the base damage of that attack.
They can synergise pretty well with the Combos, Primers and Detonators system - but don't confuse them with it. Elementals are simply debuffs that apply when you land Elemental abilities, but you can read more on how the two systems interplay in our big page on Anthem Combos, Primers and Detonators explained.
Otherwise, here's a breakdown of each of the Elemental Effects and the debuffs that they apply:
Fire Effects
Attacks that have the Fire effect will cause damage over time, whittling away enemies' health by a small amount for a short period after the attack has landed.
It's also strong against physical shields and armour, like the Scar Enforcers you'll find, which carry large shields and wear physical armour.
It's much weaker against energy shields, so enemies like the Scar Scouts which have a blue shield bar above their red health bar - you'll want to clear away that shield first with other types of attacks.
Ice Effects
Hitting enemies with the Ice Effect will slow them and, after you've hit them a certain amount, freeze them still entirely.
Ice Effects also deal greater damage to Energy Shields - represented by the blue bar above some enemies' red health bar, like with the Scar Scouts - than regular attacks, making them a great choice for tackling those tougher energy-shielded foes.
It's less effective against enemies with physical shields, like the Scar Enforcers, however.
Electric Effects Mac os version 10.10.5 download.
Electric Effects will cause area-of-effect (AoE) damage to enemies, chaining damage from the enemy hit to those around it.
These abilities, like Ice Effects, deal greater damage to Energy Shields than physical ones, so are a good option for taking down those blue-bar-shielded enemies.
They're less effective, like Ice Effects again, against physical shields though.
Acid Effects
The Acid status effect acts as a defensive debuff to enemies afflicted with it. In other words, anything affected by Acid takes more damage while the status is active.
They're strong against physically shielded enemies, in the same way that Fire effects are, and in the same vein they're less effective against blue-bar energy shields.
Impact and Explosive attacks
One other type of attack to consider - or arguably two other types - is the Impact and Explosive category of attacks. These, as far as we can tell, are the same thing, although they're named as two different things in the game at the moment. There are lots of little UI and naming errors in the game in its pre-launch state however, so that may well change.
Regardless, this type of damage is just pure damage, with no other effects involved - regular weapons, and some Gear or abilities, just do Impact or Explosive damage, and nothing else, and they make up the bread and butter of your damage output when you're not comboing and using your gear like mad.
Looking for more Anthem explainers like this? Our Anthem tips page is a great place to start, or our Anthem guide and walkthrough mission list hub, which has all our Anthem pages in one place, including in-depth looks at Anthem Javelin classes, how to unlock Javelins and some Colossus, Storm, Interceptor and Ranger builds, another in-depth look at Combos, Primers and Detonators and Elemental Effects and debuffs explained, or specific advice on how to Deactivate the Barrier for the Triple Threat puzzle solution. Here's where to find Anthem Collectibles, Anthem Ember Pieces and Anthem Treasure Chests, and how to get your Anthem Legion of Dawn armour and other pre-order bonuses, how the Anthem Alliance system works too. Finally, for levelling and grinding, here's an explainer of Anthem Pilot Level, XP and how to level fast, Anthem loot, gear, and the loot system explained and finally a deep-dive on Anthem Masterwork and Legendary gear explained, a Masterwork list and how to farm them.
How to use Elemental Effects, debuffs, and other things to know
Once you know what does what, using Elements is fairly self-explanatory: use Fire and Acid against heavy, physically-shielded enemies like the Scar Eforcers, and Ice and Electric effects against energy shielded ones like the Scar Scouts.
Getting the most out of Elemental Effects and things to know about debuffs:
- You might want to think about the actual characteristics of the enemies you're facing though, too. A high-powered single target like a boss might be a good fit for some Acid attacks when you're in a DPS phase (when you have a chance to all focus it at once), as its weakened defenses would be perfect for a coordinated attack.
- Large waves of low-powered mobs, meanwhile, might be better for Electric effects as the damage chains between them. If they're fast-moving, try Ice to slow them down or freeze them altgother - Ice is great for dealing with pesky turrets and enemies with weak spots in hard-to reach areas, too, as you can freeze them in place then maneouvre to reach them.
- The other thing to bear in mind is that, at least as things stand, all Primers are attacks with Elemental effects. Given the four classes' unique bonuses for Combos, you might want to think about how you can get the most out of elemental effects within the Combo system too.
- Take the Colossus' bonus effect, for example, which causes area-of-effect explosive damage to enemies affected by the Combo. Combine that with its Flamethrower primer and Lighning Coil detonator, which already spreads damage between multiple enemies with its Electric Elemental effect, and you have fantastic waveclear that can self-detonate with just one player using that Javelin.
- Last but not least, one more important thing to bear in mind: elemental effects apply to you too! They're the standard debuffs in the game, and you and your squadmates can suffer from them when inflicted on you by enemies, just as you can inflict them on them - they can be pretty nasty, too, with things like Fire causing your Javelin to overheat and shut down your ability to fly, so pay attention to the little status symbols on the left of your HUD!
The Elemental Effects system is pretty simple on the surface then, but the potential is actually pretty vast for combining these status effects in interesting ways - we're likely to see more and more builds and strategies evolve into using them even more efficiently over time, so it's worth keeping an eye on the prevailing 'meta' after launch!
Weapon Dmg Vs Physical Dmg In Anthem 2
For more explainers like this, meanwhile, cycle back to our main Anthem guide and walkthrough hub.