Dmg Modifiers On Greatsword Attak 5e
- Dmg Modifiers On Greatsword Attack 5e 1
- Dmg Modifiers On Greatsword Attack 5e Pdf
- Dmg Modifiers On Greatsword Attack 5e System
Apr 14, 2015 Firearms in 5e Modern campaign. April 14, 2015 Zoltar. Dan Helmick is a d20 modern fan. In this article there are some tweaks to adapt d20 Modern Core Rulebook to 5e rules. The missing index from the Dungeon Master's Guide 5th edition: magic items by category. Mar 08, 2015 The DMG sets aside several pages for advice and guidelines on how to creature new monsters, magic items, class options, races and backgrounds. The official 5th edition D&D stats for the both the aasimar and the eladrin both appear in this section. Six abilities provide a quick description of every creature’s physical and mental characteristics: Strength, measuring physical power Dexterity, measuring agility Constitution, measuring endurance Intelligence, measuring reasoning and memory Wisdom, measuring perception and insight Charisma, measuring force of personality Is a character muscle-bound and insightful? Each ability, after changes made because of race, has a modifier ranging from -5 to +5. Table: Ability Modifiers and Bonus Spells shows the modifier for each score. It also shows bonus spells, which you'll need to know about if your character is a spellcaster.
Dmg Modifiers On Greatsword Attack 5e 1
From D&D Wiki
This page was marked as abandoned on 19:29, 12 September 2019 (MDT) because: Issue(s) unaddressed for over a year. (discuss) If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion. Edit this Page All abandoned pages |
Dmg Modifiers On Greatsword Attack 5e Pdf
This page is incomplete and/or lacking flavor. Reason: What is Master Blade Maker or a Veteran Meteor Giant? What counts as meteor iron? Augmentation also does not follow the rules of crafting magic items listed in the DMG 128-9.
|
This page is of questionable balance. Reason: How is a reach weapon that deals 6d12+12 damage even close to being balance? Isn't the point of magical items is that you find them, so couldn't you find an augmented meteoric greatsword? The weapon also has at will teleportation.
|
Dmg Modifiers On Greatsword Attack 5e System
Weapon (greatsword), very rare (Touching ahold of the Unholy Mark upon the Blade and Succeeding on a Wisdom Saving Throw against it replaces the Mark with one relevant to you and attunes the Weapon to you.) This Weapon counts as Magical Meteor Iron for all intents and purposes. +2 to Hit, reach of 10 feet due to its massive size and it deals 27 (6d6+6) slashing damage on a hit. (If worked at a forge with a Master Blade Maker or a Veteran Meteor Giant with access to 30 pounds of meteor Iron or a second Blade, the Blade can be augmented to do 34 (6d12+12) damage after 4d6 months of work on the Blade.. The Greatsword was designed for a Wielder to be Large or Huge in stature, and thus is unwieldy in the hands of someone untrained with Greatswords. (Losing them the +2 Bonus to Hit)
The Blade is made from an ever-moving, eternally writhing, iron known simply as Meteor Iron that is adorned with the moving forms of Tentacles and Faceless Soldiers of both Male and Female without Apparel wrapped in the Tentacles that form from out their backs who are locked in a never-ending war, each wielding the same kind of Greatsword as this..
Somewhere along the width of the Blade itself is an Unholy Symbol, marking the Meteor Giant Creator or Owner of the Blade. Gazing upon or touching this Symbol requires a Wisdom-Saving Throw be made, of DC 15. (Exact Specifics of which can be found in the Unholy Mark section on the meteor giant's page.) However should the Blade's Master be dead, Banished from the Realm, or otherwise incapable of entering within 100 feet of the Blade succeeding on the Wisdom Saving Throw attunes the Blade to you.
Attuning the Blade to you causes the Unholy Symbol to Morph into the Symbol you are most bound to or a new Symbol Connected to your Soul Henceforth. Any other wishing to take the blade for their own must meet the same requirements as before and succeed on a Wisdom Saving Throw for the attunement process. Once attuned to the Blade its wielder may, at will, teleport to within 30 feet of the Blade so long as they manifest in Darkness or Dim-Light around it. As Well you can perform the soul reading spell using the Blade as the initial target area once per day. (Even if you can't normally use Spells.) |
Back to Main Page → 5e Homebrew → Equipment → Magic Weapons
Wheaton, IL 60189 Get Directions 199 Town Square, Suite A Wheaton, IL 60189 Get Directions 199 Town Square, Suite H Wheaton, IL 60189 Get Directions. Dmg ob gyn wheaton phone number. The obstetricians and gynecologists of DuPage Medical Group perform deliveries out of 17 area hospitals. Search our physicians by hospital below.Physicians may not go to all locations listed. Please refer to the physicians' individual profiles for practice locations.Physicians may not go to all locations.