King's Raid 50 Attack Boost Or 20 Crit Dmg


1000 base dmg x2.2 crit.dmg (since 20% crit dmg would be.2 I think) = 2200. So according to my simple as fuck formula (since I'm a pleb at math) atk is slightly better. Do please correct me if I'm being an idiot. PS: Keep in mind that this formula assumes you have to choose between an EQUAL AMOUNT of atk% bonus or crit.dmg%. Pen still better than atk/crit dmg? In case team have 50% m.def reduction (from annette, jane, maria.) or 70% p.def reduction (from clause, phillop) But yeah thanks so much for your test. It would be great if you could test on WB, it's consider as endgame content. Sub Stats Soft and Hard Cap List. But the T7 gear can go to 22% so you hit a sweet 150% with just gear and the crit dmg rune. King's Raid Forum. Cooldown: 12 secs. Attacks 16 times, dealing a total of??? M.DMG to enemies in range. Upon each Crit Hit, Crit DMG is increased by 3% for 10 sec, and there is a 30% chance to deal??? Extra M.DMG, inflicting stun for 0.3 sec. Crit DMG boost can be stacked up to 30 times max. Launches a full force attack that deals 6381 P.DMG to the target and enemies nearby, stunning them for 5 sec. ATK, DEF, HP+15%/Crit DMG +20% DARK Attacking the enemy with the additional DMG gained from Infinite Potential will increase own ATK by 0.5%. This effect can be stacked up to max 200 times and is irremovable. W 100% crit, atk n crit dmg r equal. Less than 100% crit, atk takes precedence due to it increasing dmg of skills n effects that do dmg based on X% of atk. 45% pen is pretty much mandatory for ur main dpser to do as much dmg as they can in pve due to the shitton of def mobs have. This in itself is a problem because the number of attack vs crit damage lines vary with hero since some of them provide buffs (most importantly crit damage buffs) of their own. Although attack and crit damage seem to be the same thing, there are reasons why there is so much emphasis on crit damage in regards to optimizing.

Naila
Wind's Fighter
ClassWarrior
RoleTank/Amp/CC/Sub DPS
Atk TypePhysical
PositionFront
Grade★★★

A harpy that specializes in melee combat using her knuckles. Quickly moves between the enemies, wreaking havoc upon them. Smashes enemies by launching powerful consecutive attacks.


  • 1Overview
  • 2Skills
  • 3Transcendence Perks
    • 3.1Transcendence 3
    • 3.2Transcendence 5

Overview[edit]

Pros and Cons[edit]

Pros:
Cons:

Builds[edit]

Tips[edit]

  • Use Solar Stone as it applies her UW amp to all enemies

Skills[edit]

Fierce Winds[edit]

Mana 8 sec Cooldown
Naila dashes toward the enemy 2 times. For her first attack, she deals 469,430 P.DMG and knocking it down for 3 sec. For her second attack with the highest ATK deals 306,422 P.DMG, knocking it down for 3 sec, and increasing P.DMG it takes by 25% for 10 sec.

Attributes
20 DMG is increased by 10%.
60 DMG is increased by 15%.
120 DMG is increased by 25%.


Fierce Winds Animation


Wind Reading[edit]

Mana 15 sec Cooldown
Dispels negative effects from self, and casts [Wind Reading] to all allies for 15 sec, increasing their ATK by 42,870 and P.Dodge by 250. If an ally under [Wind Reading] successfully dodges an attack, their Crit DMG increases by 5% for 10 sec. The Crit DMG Boost effect can be stacked up to max 10 times.

Attributes
20 ATK boost is increased by 10%.
60 ATK boost is increased by 15%.
120 ATK boost is increased by 25%.


Wind Reading Animation


Dive Bomb[edit]

Mana 12 sec Cooldown
Attacks nearby enemies in a circular range of self, dealing 617,483 P.DMG and inflicting Stun for 3 sec. 500 DEF Penetration applies to this Skill.

Attributes
20 DMG is increased by 10%.
60 DMG is increased by 15%.
120 DMG is increased by 25%.


Dive Bomb Animation


Tornado Strike[edit]

Passive0.5 sec Cooldown
Increases Naila's DEF Penetration by 300 and DEF by 13,697. Naila's normal attacks and Skill attacks ignore target's DMG Reduction effect. Also, her normal attacks have a 15% chance to deal 250,130 additional P.DMG and inflict Stun for 2 sec.

Attributes
20 DMG is increased by 10%.
60 DMG is increased by 15%.
120 DMG is increased by 25%.


Tornado Strike Animation


Transcendence Perks[edit]

Transcendence 3[edit]

Fierce Winds[edit]

[Light] Gains immunity to CC for the duration of Skill.
[Dark] Increases P.DMG the hit target takes by 25% for 10 sec.


Wind Reading[edit]

[Light] Increases Mana Cost by 1 and dispels positive effects from all enemies upon activation.
[Dark] Increases the max number of stacks for Crit DMG Boost effect to 20.


Dive Bomb[edit]

[Light] DMG is increased by 40%.
[Dark] Reduces the Heal Rate of the hit target by 40% for 10 sec.


Tornado Strike[edit]

[Light] AIncreases DMG of normal attacks by 25%, and reduces Cooldown of all Skills by 2 sec.
[Dark] At the beginning of each battle, increases own DEF Penetration by 400 for 20 sec. Upon activation during Guild War, gains immunity to CC for 10 sec. The DEF Penetration Boost effect is irremovable.

While this is the maximum displayed damage range, there is no bound on the actual damage range. Thus, this damage calculator is essentially obsolete, except in the following situations: (1) players are able to surpass 99,999,999 damage range, and (2) for players who wish to calculate damage ranges based on hypothetical upgrades or downgrades in equipment, skills, and/or stats. The creation of this tool was motivated by this fact, and is intended to allow funded players to monitor the effects of their upgrades after 2m2m range. How much boss dmg is attendance. In addition, final damage is now included in the damage range calculation; if your class has a skill that gives final damage, you should fill in your% FINAL DMG in the designated box.A common misconception in MapleStory is that the maximum damage range is 2m2m.


Transcendence 5[edit]

Naila[edit]

[Light] ATK, DEF, HP +15% / Crit Chance +100.
[Dark] Upon a Crit Hit, increases own ATK by 3% and P.Dodge by 30 for 10 sec. This effect can be stacked up to max 10 times.


Unique Weapon[edit]


Cursed Claws, Baroro
Star Value Value Value
Upon a Crit Hit, increases P.DMG the target takes by 20% for 10 sec, and reduces it's CC Resist by 200 If the target is a Boss, Naila deals 2% increased DMG. The DMG Boost effect against Bosses can be stacked up to max 10 times.
24% 240 2.4%
★★ 29% 290 2.9%
★★★ 35% 350 3.5%
★★★★ 42% 420 4.2%
★★★★★ 50% 500 5%
  • Item introduction: A cursed pair of gauntlets crafted from the claws of the Mad Demon Baroro, which was defeated during the war. Several times the size of average human hands, these gauntlets directly connect to the nerves of the wearer, allowing its wielder to control them effortlessly. Although they grant immense power, they also break the mind of the wearer, slowly eating away at the soul. Only a true warrior of noble conviction, strong will and undying spirit may handle these cursed weapons. They are the perfect weapons for a warrior with a strong will that shines even in the darkness of the abyss.

1st Skill Unique Treasure[edit]


Soul of Gust
Star Value
[Fierce Winds] Increases DMG by 50% and upon a Critical Hit, reduces Mana by 200
240
★★ 290
★★★ 350
★★★★ 420
★★★★★ 500
  • Item Introduction: This piece of amber containing a giant tornado is a treasure of the Harpies. According to myth, a gust of wind that Divine Beast Tyrfas raised out of rage hit the sap of the holy tree, solidified, and turned into amber. Time passed, and now it's divided into several fragments, but the gust inside has not died out. Harpies consider it to be divine and call it the Soul of Gust.

2nd Skill Unique Treasure[edit]


Himmullis's Scarf
Star Value
[Wind Reading] All effects become irremovable and upon activation, heals own HP equals 10% of Max HP.
12%
★★ 14%
★★★ 17%
★★★★ 21%
★★★★★ 25%
  • Item Introduction: The scarf that the dead Himmullis had on. Naila always has it on her. Himmullis use to always tell Naila to be proud of being a Harpy. The scarf contains the sadness of losing family, and this makes Naila furious.

3rd Skill Unique Treasure[edit]


Tempest Pride
Star Value
[Dive Bomb] Reduces Mana Cost by 1 and increases DMG by 20%
24%
★★ 29%
★★★ 35%
★★★★ 42%
★★★★★ 50%
  • Item introduction: A ritual offering of ancient religious people who worshiped the wind. It is a precious treasure among the Harpies, and it said to be given to the most powerful Harpy warrior. The moment one wears this mask, they'll be able to freely use the wind. They can also attack at the speed of light.

4th Skill Unique Treasure[edit]


Green Ribbon
Star Value
[Tornado Strike] Increases the chance of dealing additional DMG by 10% and upon activation during Guild War, deals additional P.DMG equal to 10% of target's Max P.
12%
★★ 14%
★★★ 17%
★★★★ 21%
★★★★★ 25%
  • Item Introduction: A ribbon that holds the grace of Wind Elemental. Selene gave this green ribbon to Naila, who wanted high speed. It contains a spell of Notos, the Wind Elemental, and it grants Naila rapid and powerful attacks.

Soul Weapon[edit]


Cursed Claws, Baroro
Cooldown Skill Activation Requirement Advancement Phase 1
Summons the soul of Cursed Claws, Baroro, increasing own ATK by 40% for 10 sec. For the duration of Skill, deals P.DMG to frontal enemies every 3 sec. Hit enemies are inflicted with Curse of Baroro for 5 sec, taking 30% increased P.DMG and having their Heal Rate reduced by 30%. If the target is a Boss, the Curse of Baroro effect increases by 1.5 times. 23 sec Charges up upon using Skills 5 times. Petrifies the hit enemy for 3 sec.
Available Use(s) Advancement Phase 2
6 Changes the Activation Requirements to 4 times and increases the duration of the soul by 3 sec.
  • Soul Weapon Story: Evil Demon Baroro is a being more corrupted and dishonorable than anything else. During the Demon war, he was defeated in a fair combat, but he never accepted the outcome. Furthermore, to prove that his lowly, dishonorable attitude is the answer, he placed himself inside the gauntlet made of his claws, Afterwards, Baroro not only devoured the mind and souls of those who used the gauntlet, but also turned them into his host, and caused even more destruction to the innocents to quench his thirst for their souls and blood. This time however, the user was not like any other Baroro came across. Although merely a harpy, she not only withstood Baroro's mental attack, but also freely wielded the evil gauntlet. Furthermore, her noble resolve and her brilliant will eventually overwhelm the Evil Demon. After succumbing to its master's strong mind, Baroro as an evil that devours other evil fervently vanquishes its master's enemies.

Links[edit]

Trivia/Lore[edit]

  • She is 19 year old harpy.
  • She is 180cm (around 5'10' feet)
  • Her birthday is December 16.
  • Her constellation is Hexipolia the wanderer.
  • She likes fellow kinsmen and those who posses warrior's spirit.
  • She dislikes cowards and hypocrites.
  • Naila appears in chapter 2 as one of the harpies living within Elidora harpy territory.
  • She was ordered by the queen of harpies to take the Holy Sword Aea from Kasel.
  • After she fights Kasel and crew she realizes all they want to do is help so she joins them.
  • Her sister, Himmullis, has been infected with darkness. Naila is forced to defend herself and kill Himmullis.
  • Naila begs Frey to heal her but Frey cannot do so as she is still consumed by darkness.
  • In the end, the queen harpy had attacked Naila and Selene when they separated from Kasel.
  • Lorraine appears and helps out, Frey also helps and heals Naila and Selene.
  • She is currently the leader of the Harpies after the queen's death.

Hero's Backstory

A stout and honorable warrior of the harpies, the wielders of the power of wind. Her dignity as a harpy warrior is more important to her than anything else in the world. She draws upon willpower and desire to uphold her warrior's honor to bring down any enemy. Her skills are exceptional, even among her peers, and she is the ideal role model for younger harpy warriors.

King's Raid 50 Attack Boost Or 20 Crit Dmg 3

Gallery[edit]

edit
Heroes
Aselica, Clause, Demia, Dosarta, Glenwys, Jane, Loman, Morrah, Neraxis, Phillop, Ricardo, Sonia, Taily
Bernheim, Chase, Gau, Kasel, Kirze, Naila, Nicky, Priscilla, Scarlet, Seria, Theo, Viska
Epis, Erze, Ezekiel, Fluss, Gladi, Kibera, Laudia, Mirianne, Nia, Reina, Roi, Tanya
Arch, Dimael, Luna, Requina, Selene, Shamilla, Yanne, Yuria, Zafir
Annette, Cecilia, Chrisha, Crow, Hanus, Kara, Lakrak, Miruru, Mitra, Oddy, Pansirone, Rodina
Aisha, Artemia, Cain, Cleo, Dakaris, Esker, Lewisia, Lilia, Lorraine, Maria, Nyx, Ophelia, Pavel, Veronica
Baudouin, Cassandra, Frey, Juno, Kaulah, Laias, Lavril, Leo, Lucias, May, Mediana, Rephy, Rehartna, Shea

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Runes can be put into gear with rune slot to improve a Hero.

  • 2Protective Armor
  • 3Secondary Gear
  • 4Weapon

How to Acquire[edit]

  • Map Clear Reward
  • Hell Difficulty Chapter Clear Reward
  • Guild Raid
  • Events
  • Crafting

Protective Armor[edit]

Rune of Exclusion[edit]

M.Block +X

  • Common: M.Block +30
  • Uncommon: M.Block +50
  • Rare: M.Block +100
  • Heroic: M.Block +150
  • Ancient: M.Block +200

Rune of Frenzy[edit]

Crit DMG +X%

  • Common: Crit DMG +6%
  • Uncommon: Crit DMG +10%
  • Rare: Crit DMG +20%
  • Heroic: Crit DMG +30%
  • Ancient: Crit DMG +40%

Rune of Patience[edit]

P.DEF +X%

  • Common: P.DEF +6%
  • Uncommon: P.DEF +10%
  • Rare: P.DEF +20%
  • Heroic: P.DEF +30%
  • Ancient: P.DEF +40%

Rune of Precision[edit]

ACC +X

  • Common: ACC +30
  • Uncommon: ACC +50
  • Rare: ACC +100
  • Heroic: ACC +150
  • Ancient: ACC +200

Rune of Protection[edit]

M.DEF +X%

  • Common: M.DEF +6%
  • Uncommon: M.DEF +10%
  • Rare: M.DEF +20%
  • Heroic: M.DEF +30%
  • Ancient: M.DEF +40%

Rune of Resistance[edit]

CC Resist +X

  • Common: CC Resist +30
  • Uncommon: CC Resist +50
  • Rare: CC Resist +100
  • Heroic: CC Resist +150
  • Ancient: CC Resist +200

Rune of Stamina[edit]

MAX HP +X%

  • Common: MAX HP +3%
  • Uncommon: MAX HP +5%
  • Rare: MAX HP +10%
  • Heroic: MAX HP +15%
  • Ancient: MAX HP +20%

Rune of Steel[edit]

P.Block +X

  • Common: P.Block +30
  • Uncommon: P.Block +50
  • Rare: P.Block +100
  • Heroic: P.Block +150
  • Ancient: P.Block +200

Secondary Gear[edit]

Rune of Agility[edit]

P.Dodge +X

  • Common: P.Dodge +30
  • Uncommon: P.Dodge +50
  • Rare: P.Dodge +100
  • Heroic: P.Dodge +150
  • Ancient: P.Dodge +200

Rune of Flexibility[edit]

M.Dodge +X

  • Common: M.Dodge +30
  • Uncommon: M.Dodge +50
  • Rare: M.Dodge +100
  • Heroic: M.Dodge +150
  • Ancient: M.Dodge +200

Rune of Potential[edit]

MP Recovery/DMG +X%
Effect: Increased mana recover every time your character gets hit.

  • Common: MP Recovery/DMG +10%
  • Uncommon: MP Recovery/DMG +20%
  • Rare: MP Recovery/DMG +35%
  • Heroic: MP Recovery/DMG +50%
  • Ancient: MP Recovery/DMG +60%

Rune of the Heartless[edit]

Crit +X

  • Common: Crit +30
  • Uncommon: Crit +50
  • Rare: Crit +100
  • Heroic: Crit +150
  • Ancient: Crit +200

King's Raid 50 Attack Boost Or 20 Crit Dmg Free

Weapon[edit]

Rune of Agitation[edit]

MP Recovery/Attack +X
Effect: Gives more mana per attack

  • Common: MP Recovery/Attack +?
  • Uncommon: MP Recovery/Attack +150
  • Rare: MP Recovery/Attack +200
  • Heroic: MP Recovery/Attack +300
  • Ancient: MP Recovery/Attack +400

Rune of Denial[edit]

M.Block DEF +X

  • Common: M.Block DEF +30
  • Uncommon: M.Block DEF +50
  • Rare: M.Block DEF +100
  • Heroic: M.Block DEF +150
  • Ancient: M.Block DEF +200

Rune of Fierce Attack[edit]

ATK +X%

What is the max size of a dmg file size. You can make a bootable USB from the given record and complete a new introduce just as update the present establishment of your Mac OS. About Apple Security UpdatesFor their clients’ insurance, Apple doesn’t uncover, examine, or affirm security issues until an examination has happened and fixes or discharges are accessible. Ongoing discharges are recorded on the Apple security refreshes page.

  • Common: ATK +3%
  • Uncommon: ATK +5%
  • Rare: ATK +10%
  • Heroic: ATK +15%
  • Ancient: ATK +20%

Rune of Iron Wall[edit]

P.Block DEF +X

  • Common: P.Block DEF +30
  • Uncommon: P.Block DEF +50
  • Rare: P.Block DEF +100
  • Heroic: P.Block DEF +150
  • Ancient: P.Block DEF +200

Rune of Sharpness[edit]

Penetration +X

  • Common: Penetration +30
  • Uncommon: Penetration +50
  • Rare: Penetration +100
  • Heroic: Penetration +150
  • Ancient: Penetration +200

Rune of Thirst[edit]

Lifesteal +X

  • Common: Lifesteal +30
  • Uncommon: Lifesteal +50
  • Rare: Lifesteal +100
  • Heroic: Lifesteal +150
  • Ancient: Lifesteal +200

Rune of Toughness[edit]

King's Raid 50 Attack Boost Or 20 Crit Dmg 4

P.Tough +X

  • Common: P.Tough +30
  • Uncommon: P.Tough +50
  • Rare: P.Tough +100
  • Heroic: P.Tough +150
  • Ancient: P.Tough +200

Rune of Willpower[edit]

M.Tough +X

  • Common: M.Tough +30
  • Uncommon: M.Tough +50
  • Rare: M.Tough +100
  • Heroic: M.Tough +150
  • Ancient: M.Tough +200

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