Oblivion Dmg Eso Minor Berserk
- Oblivion Dmg Eso Minor Berserk Online
- Oblivion Dmg Eso Minor Berserk Free
- Oblivion Dmg Eso Minor Berserk Characters
- Oblivion Dmg Eso Minor Berserk List
Enchanting provides Glyphs in Elder Scrolls Online. Glyphs are enchantments which are applied on gear. There’s three types of glyphs: armor glyphs, weapon glyphs, and jewelry glyphs . Glyphs are crafted at enchanting station, typically found in towns. The combination of runes used to craft the glyph affects the quality and effects of the final glyph, much like the combination of reagents does in Alchemy.
To craft glyphs, the enchanter needs Runes. These are gathered in the world. The runestone nodes visually appear to be very small-sized shrines, which come in different colors. The color of the shrine defines the type of the rune.
When an enchanter crafts new glyphs, they will learn the translation of the runes used in the process. The translations define what kind of effects the rune will have in a glyph.
All Infused +Spell Damage. Dual Wield 2x Sharpened Swords Oblivion damage Enchants. Finally, Viscous Death is the set that makes bombing work. This set causes a chain reaction of AOE that blows up the stack. The rest of the build is designed around getting at least someone to die in your bomb, so this set can clean up the rest. Removed the Minor Berserk buff from this ability and its morphs. The spectral bow now heals for 33% of the damage dealt if you are within 7 meters of the target when firing it. Fixed an issue where this ability and its morphs would continue to persist after logging off. Merciless Resolve (morph): Now increases healing done to 50%.
Runes Explained
There’s three types of runestones in Elder Scrolls Online: Potency Runes, Essence Runes and Aspect Runes. In order to craft a glyph, you need all three of them, and each of the rune will define what the final glyph does.
Let’s say we have a weapon enchant glyph with the following effect: ‘Deals 15 Fire Damage’.
- The Potency rune is needed to tell the glyph what it actually does, in this case it simply ‘deals damage’. It also determines how high level you must be to be able to use the Glyph.
- The Essence rune tells the glyph what kind of damage it does, in this case ‘Fire Damage’. It determines the attribute or stat that the enchant affects.
- The Aspect Rune tells the glyph how much damage it does, in this case ’15’. In short, the Aspect rune determines the quality of the Glyph.
Potency Runes
Potency Runes are one of the three required runestones for Glyphs. Potency runes determine how high level you must be to be able to use the Glyph. They are gathered from blue rune nodes, and are square-shaped.
Potency Runes can be either additive or subtractive. As an example, you can combine any of the additive potency runes together with the Essence rune ‘Rakeipa’ (translation is Fire) to create a weapon enchant glyph which deals x Fire damage. If you use a subtractive rune instead of an additive rune, you get a different glyph. In this case it would be a Fire Resistance jewelry enchant glyph.
Special thanks to beta tester SirAndy for compiling a list of the rune translations and glyph combinations.
Additive Potency Runes
Rune | Translation | Glyph Prefix | Potency Level | Gear Level |
---|---|---|---|---|
Jora | Develop | Trifling | Level 1 | Level 1—10 |
Porade | Add | Inferior | Level 1 | Level 5—15 |
Jera | Increase | Petty | Level 2 | Level 10—20 |
Jejora | Raise | Slight | Level 2 | Level 15—25 |
Odra | Gain | Minor | Level 3 | Level 20—30 |
Pojora | Supplement | Lesser | Level 3 | Level 25—35 |
Edora | Boost | Moderate | Level 4 | Level 30—40 |
Jaera | Advance | Average | Level 4 | Level 35—45 |
Pora | Augment | Strong | Level 5 | Level 40—50 |
Denara | Strenghten | Major | Level 5 | Level VR1—VR3 |
Rera | Exaggerate | Greater | Level 6 | Level VR3—VR5 |
Derado | Empower | Grand | Level 7 | Level VR5—VR7 |
Recura | Magnify | Splendid | Level 8 | Level VR7—VR9 |
Cura | Intensify | Monumental | Level 9 | Level VR10—VR14 |
Subtractive Potency Runes
Rune | Translation | Glyph Prefix | Potency Level | Gear Level |
---|---|---|---|---|
Jode | Reduce | Trifling | Level 1 | Level 1—10 |
Notade | Subtract | Inferior | Level 1 | Level 5—15 |
Ode | Shrink | Petty | Level 2 | Level 10—20 |
Tade | Decrease | Slight | Level 2 | Level 15—25 |
Jayde | Deduct | Minor | Level 3 | Level 20—30 |
Edode | Lower | Lesser | Level 3 | Level 25—35 |
Pojode | Diminish | Moderate | Level 4 | Level 30—40 |
Rekude | Weaken | Average | Level 4 | Level 35—45 |
Hade | Lessen | Strong | Level 5 | Level 40—50 |
Idode | Impair | Major | Level 5 | Level VR1—VR3 |
Pode | Remove | Greater | Level 6 | Level VR3—VR5 |
Kedeko | Drain | Grand | Level 7 | Level VR5—VR7 |
Rede | Deprive | Splendid | Level 8 | Level VR7—VR9 |
Kude | Negate | Monumental | Level 9 | Level VR10—VR14 |
Essence Runes
Essence Runes are the second type of runestones. They determine the attribute or stat that the enchant affects. Essence runes are gathered from yellow runestone nodes, and are trapezoid-shaped.
The stats and attributes will not be too strange to Elder Scrolls players. The standard elemental damage types, Magicka, Health and Stamina boosts and regenerations exist in ESO as well as a couple of other effects.
Rune | Translation |
---|---|
Dekeipa | Frost |
Deni | Stamina |
Denima | Stamina Regen |
Deteri | Armor |
Haoko | Disease |
Jaedi | Shield |
Kaderi | Shield |
Kuoko | Poison |
Lire | Physical Harm |
Makderi | Spell Harm |
Makko | Magicka |
Makkoma | Magicka Regen |
Meip | Shock |
Oko | Health |
Okoma | Health Regen |
Okori | Power |
Oru | Alchemist |
Rakeipa | Fire |
Taderi | Physical Harm |
Aspect Runes
Aspect Runes are the third and final type of runestones. Aspect runes determine the quality of the crafted Glyph. They are gathered from red runestone nodes, and are round-shaped.
The translation of aspect runes directly matches their rarity/quality, which visually shows as item color, ranging from white (base/common) to gold (legendary).
Rune | Translation | Glyph Quality | Aspect Level |
---|---|---|---|
Ta | Base | White | Level 1 |
Jejota | Fine | Green | Level 1 |
Denata | Superior | Blue | Level 2 |
Rekuta | Artifact | Purple | Level 3 |
Kuta | Legendary | Gold | Level 4 |
List of Glyphs in Elder Scrolls Online
As mentioned earlier, there’s three types of glyphs: Armor glyphs, weapon glyphs and jewelry glyphs. Here’s a list of all possible rune combinations, glyph names and glyph descriptions under each category.
Note that the potency rune you use in crafting the glyphs will affect its name and its level. If you use the additive potency rune ‘Pora’, for example, the Glyph’s prefix will be ‘strong’: ‘Glyph of Magicka’ then changes to ‘Strong Glyph of Magicka’, and so on.
Armor Glyphs
The list of armor glyphs is pretty short. There’s only three ways to enchant your armor; the glyphs will either add Magicka, Health or Stamina on an armor piece.
Glyph Name | Glyph Description | Potency Rune | Essence Rune |
---|---|---|---|
Glyph of Magicka |
| Any Additive Potency Rune | Makko |
Glyph of Health |
| Any Additive Potency Rune | Oko |
Glyph of Stamina |
| Any Additive Potency Rune | Deni |
Small Armor slots vs Normal Armor slots
Something to consider with Armor Glyphs is that they come in two sizes: normal enchants and small enchants. Small enchants don’t give you the full bonus of the glyph that the tooltip promises. In reality it’s only around 40% of the tooltip’s value. All glyphs applied on Shoulders, Waist, Hands and Feet slots will be small enchants. If you apply the same glyph on other armor slots, you’ll get the full benefit of the enchant.
Armor Slot | Enchant Type |
---|---|
Head | Normal enchant |
Chest | Normal enchant |
Legs | Normal enchant |
Shield | Normal enchant |
Feet | Small enchant |
Shoulders | Small enchant |
Hands | Small enchant |
Waist | Small enchant |
Weapon Glyphs
As you can see there’s quite a few ways to enchant your weapon in ESO. The standard ‘deal elemental damage’ enchants and ‘absorb Stamina/Magicka/Health’ enchants from previous Elder Scrolls games exist in ESO as well. There’s new ones, too, such as Glyph of Rage: Increase your power.
Glyph Name | Glyph Description | Potency Rune | Essence Rune |
---|---|---|---|
Glyph of Frost |
| Any Additive Potency Rune | Dekeipa |
Glyph of Foulness |
| Any Additive Potency Rune | Haoko |
Glyph of Poison |
| Any Additive Potency Rune | Kuoko |
Glyph of Shock |
| Any Additive Potency Rune | Meip |
Glyph of Rage |
| Any Additive Potency Rune | Okori |
Glyph of Flame |
| Any Additive Potency Rune | Rakeipa |
Glyph of Hardening |
| Any Additive Potency Rune | Deteri |
Glyph of Absorb Magicka |
| Any Subtractive Potency Rune | Makko |
Glyph of Absorb Health |
| Any Subtractive Potency Rune | Oko |
Glyph of Decrease Health |
| Any Subtractive Potency Rune | Okoma |
Glyph of Weakening |
| Any Subtractive Potency Rune | Okori |
Glyph of Absorb Stamina |
| Any Subtractive Potency Rune | Deni |
Glyph of Crushing |
| Any Subtractive Potency Rune | Deteri |
Jewelry Glyphs
Considering that there’s only three item slots for jewelry (two rings and a necklace), the number of different jewelry glyphs is huge. You can reduce magicka/stamina costs of abilities, increase resistances, improve regeneration rates and much more.
Glyph Name | Glyph Description | Potency Rune | Essence Rune |
---|---|---|---|
Glyph of Increase Physical Harm |
| Additive | Taderi |
Glyph of Health Regen |
| Additive | Okoma |
Glyph of Magicka Regen |
| Additive | Makkoma |
Glyph of Bashing |
| Additive | Kaderi / Jaedi |
Glyph of Stamina Regen |
| Additive | Denima |
Glyph of Potion Boost |
| Additive | Oru |
Glyph of Increase Magical Harm |
| Additive | Makderi |
Glyph of Frost Resist |
| Subtractive | Dekeipa |
Glyph of Poison Resist |
| Subtractive | Kuoko |
Glyph of Decrease Spell Harm |
| Subtractive | Makderi |
Glyph of Decrease Physical Harm |
| Subtractive | Taderi / Lire |
Glyph of Reduce Feat Cost |
| Subtractive | Denima |
Glyph of Disease Resist |
| Subtractive | Haoko |
Glyph of Shielding |
| Subtractive | Kaderi |
Glyph of Reduce Spell Cost |
| Subtractive | Makkoma |
Glyph of Shock Resist |
| Subtractive | Meip |
Glyph of Potion Speed |
| Subtractive | Oru |
Glyph of Fire Resist |
| Subtractive | Rakeipa |
How to Use Glyphs
A question you constantly see pop up in ESO beta is how to enchant your items or how to apply glyphs on your gear. Since this is not clear to a great number of players, we’ll show you how to do it.
Using Glyphs is simple. First you must either open your inventory or current gear, then right click on the item you wish to enchant. A menu will pop up, and if the item can be enchanted, it will have the ‘enchant’ option.
Choosing ‘enchant’ will open another window, showing the Glyphs you have in your inventory that can be applied on the item. Again, note that there are three types of glyphs: armor glyphs, jewelry glyphs and weapon glyphs. Only the right types of Glyph will show up in this menu.
You can click on the desired Glyph and choose to enchant your item. By default the Enchant button is bound to ‘E’ in this window. You will also see a preview of your item’s stats with the enchantment.
Once you’ve completed these steps, the Glyph will disappear from your inventory and the enchant will appear on the item.
Glyph Extraction
Glyphs can be extracted at an enchanting station. This is the process of breaking down the glyph. Once you extract a glyph, it will be destroyed. Extracting a glyph will yield runes and inspiration points for enchanting, also known as crafting experience. You can increase the chance of getting getting runestones from extraction with the enchanting skill line passive Aspect Extraction.
Enchanting Skill Line
The Enchanting skill line offers five passive skills which provide bonuses to Enchanting.
Potency Improvement is the passive skill you must invest skill points in if you want to advance as an enchanter. Putting points in this passive will allow you to craft higher level glyphs.
Aspect Improvement allows you to use higher quality Aspect runes for Enchanting. The higher the quality of your Aspect rune, the better the stats of your glyph. Any serious enchanter will invest all three skill points in this passive.
Keen Eye: Rune Stones gives the rune stone nodes a glow in the world, making them easier to see. I find that in general the rune stones are quite easy to see as it is, but if taking this passive means you’ll have an easier time spotting the nodes, go ahead and take it.
Hireling will send you rune stones every day. Investing in this skill will increase the frequency and quantity at which the runes are sent. It’s free runes, what can you say? As long as you have the skill points, it’s a nice passive to have if you care about Enchanting.
Aspect Extraction increases the chance of extracting Aspect runes from glyphs. Maxing out at 15%, the value of this passive isn’t amazing. It does mean you can extract the legendary Aspect runes easier, which will come in handy once you want to craft more powerful glyphs for your gear. Again, if you are into Enchanting, you probably want to take this anyway.
Enchanting Skills | |
---|---|
Passive | Potency Improvement (1/9)
|
Passive | Aspect Improvement (1/4)
|
Passive | Keen Eye: Rune Stones (0/3)
|
Passive | Hireling (0/3)
|
Passive | Aspect Extraction (0/3)
|
ESO FAQ >> What Are Types Of Damage
- Flame, Frost, Shock Damage
- Bleed, Poison, Disease Damage
In ESO there are a number of different damage types with associated effects, strengths and weaknesses. You will often see these referenced in the tooltips of abilities. You will see references to Magic Damage, Physical Damage and more. This tells you which type of damage is being applied to the target. The type of damage is important to note, because it determines what stats mitigate its damage and which buffs will increase its damage.
All types of damage are mitigated by either Spell Resistance OR Armor (Physical Resistance).
The different damage types are also effected by various buffs and passives, not to mention Champion Points.
Quick Reference
Type | Effects Damage | Mitigated By |
Magic Damage | Spell Damage Max Magicka Spell Crit | Spell Resistance |
Flame Damage | Spell Damage Max Magicka Spell Crit | Spell Resistance |
Frost Damage | Spell Damage Max Magicka Spell Crit | Spell Resistance |
Shock Damage | Spell Damage Max Magicka Spell Crit | Spell Resistance |
Physical Damage | Weapon Damage Max Stamina Weapon Crit | Armor (Physical Resistance) |
Bleed Damage | Weapon Damage Max Stamina Weapon Crit | Armor (Physical Resistance) |
Poison Damage | Weapon Damage Max Stamina Weapon Crit | Armor (Physical Resistance) |
Disease Damage | Weapon Damage Max Stamina Weapon Crit | Armor (Physical Resistance) |
Magic Damage
Magic Damage comes from spells, most commonly Class Skills and Staff Skills. Magic Damage is mitigated with Spell Resistance.
If a Skill uses Magicka it will deal Magic Damage unless the tooltip specifically states otherwise.
Physical Damage
Oblivion Dmg Eso Minor Berserk Online
Physical Damage is mostly from Weapon Skills (except Staffs) and Stamina morphs of Class Skills. Physical Damage is mitigated by Armor (also called Physical Resistance).
If a Skill uses Stamina it will deal Physical Damage unless the tooltip specifically states otherwise.
The damage received from falling is also classified as Physical Damage.
Flame, Frost, Shock Damage
These damage effects are like Magic Damage but they also have slightly different additional effects. Flame, Frost and Shock Damage are still mitigated with Spell Resistance but they also have their own additional mitigation – Flame Resistance, Frost Resistance and Shock Resistance. These secondary mitigation apply on top of Spell Resistance. So for example Flame Damage will first be mitigated with Spell Resistance and then Flame Resistance before applying damage.
Flame Damage
Flame Damage has the chance to apply the Burning Status Effect which applies Flame Damage over time to the target. This effect deals moderate damage over 3 seconds.
Flame Damage will also have the chance to cause the Explosion Effect on NPC targets which are particularly susceptible to fire – such as zombies, troll and stranglers. The Explosion Effect deals a burst of Flame Damage but can only effect NPCs and not enemy players.
Vampires take 25% increased Flame Damage.
Frost Damage
Frost Damage has the chance to apply the Chilled Status Effect which reduces the target movement speed by 40% for 4 seconds.
Shock Damage
Shock Damage has the chance to apply the Concussion Status Effect which reduces the damage of the target by 15% for 4 seconds.
Bleed, Poison, Disease Damage
There is also Bleed Effects, Poison Effects and Disease Damage in ESO which can come from various Skills like Poison Arrow and also Weapon Enchants.
Bleed Damage
The Bleed Effect can be triggered from a number of Weapon Skills like Blood Craze (Dual Wield) and Cleave (2H) and applies a damage over time to the target. Bleed Damage is mitigated with Armor (Physical Resistance).
Poison Damage
Poison Damage can come from a variety of sources but most commonly from Poison Arrow (Bow) and Lethal Arrow (Bow). A number of Dragonknight ability morphs deal Poison Damage. Poison Damage has the chance to proc the Poison Status Effect which deals Poison Damage over 12 seconds. Poison Damage is mitigated by Armor (Physical Resistance).
Werewolves take 25% increased Poison Damage while in Werewolf form.
Soma has one of the highest fire rates, but also has the absolute lowest physical damage base of any primary weapon (10). Miter has a very slow fire rate in comparison, but has one of the highest primary physical damages (250). Thirdly, Elemental damage is calculated based on full Physical damage. May 28, 2014 I'm assuming one wants to know the highest base damage weapon so they can build for raw damage per shot, logically speaking anyway. So Ogris might have the highest base damage but it's charge time is pathetic and not sure if the rocket can be blown up by fire like you can do to bombards rockets.but if they can, then that's another strike against ogris.
Oblivion Dmg Eso Minor Berserk Free
Disease Damage
Oblivion Dmg Eso Minor Berserk Characters
Disease Damage comes from Weapon Enchants and and also from a number of Nightblade ability morphs. Disease Damage has the chance to proc the Diseased Status Effect which reduces the healing received by the target by 15% for 10 seconds. Disease Damage is mitigated with Armor (Physical Resistance).